Integers and Floating-Point Numbers

Integers and floating-point values are the basic building blocks of arithmetic and computation. Built-in representations of such values are called numeric primitives, while representations of integers and floating-point numbers as immediate values in code are known as numeric literals. For example, 1 is an integer literal, while 1.0 is a floating-point literal; their binary in-memory representations as objects are numeric primitives.

Julia provides a broad range of primitive numeric types, and a full complement of arithmetic and bitwise operators as well as standard mathematical functions are defined over them. These map directly onto numeric types and operations that are natively supported on modern computers, thus allowing Julia to take full advantage of computational resources. Additionally, Julia provides software support for Arbitrary Precision Arithmetic, which can handle operations on numeric values that cannot be represented effectively in native hardware representations, but at the cost of relatively slower performance.

The following are Julia’s primitive numeric types:

  • Integer types:
TypeSigned?Number of bitsSmallest valueLargest value
Int88-2^72^7 - 1
UInt8 802^8 - 1
Int1616-2^152^15 - 1
UInt16 1602^16 - 1
Int3232-2^312^31 - 1
UInt32 3202^32 - 1
Int6464-2^632^63 - 1
UInt64 6402^64 - 1
Int128128-2^1272^127 - 1
UInt128 12802^128 - 1
BoolN/A8false (0)true (1)
  • Floating-point types:
TypePrecisionNumber of bits

Additionally, full support for Complex and Rational Numbers is built on top of these primitive numeric types. All numeric types interoperate naturally without explicit casting, thanks to a flexible, user-extensible type promotion system.


Literal integers are represented in the standard manner:


The default type for an integer literal depends on whether the target system has a 32-bit architecture or a 64-bit architecture:

# 32-bit system:julia>typeof(1)Int32# 64-bit system:julia>typeof(1)Int64

The Julia internal variable WORD_SIZE indicates whether the target system is 32-bit or 64-bit.:

# 32-bit system:julia>WORD_SIZE32# 64-bit system:julia>WORD_SIZE64

Julia also defines the types Int and UInt, which are aliases for the system’s signed and unsigned native integer types respectively.:

# 32-bit system:julia>IntInt32julia>UIntUInt32# 64-bit system:julia>IntInt64julia>UIntUInt64

Larger integer literals that cannot be represented using only 32 bits but can be represented in 64 bits always create 64-bit integers, regardless of the system type:

# 32-bit or 64-bit system:julia>typeof(3000000000)Int64

Unsigned integers are input and output using the 0x prefix and hexadecimal (base 16) digits 0-9a-f (the capitalized digits A-F also work for input). The size of the unsigned value is determined by the number of hex digits used:


This behavior is based on the observation that when one uses unsigned hex literals for integer values, one typically is using them to represent a fixed numeric byte sequence, rather than just an integer value.

Recall that the variable ans is set to the value of the last expression evaluated in an interactive session. This does not occur when Julia code is run in other ways.

Binary and octal literals are also supported:


The minimum and maximum representable values of primitive numeric types such as integers are given by the typemin() and typemax() functions:

julia>(typemin(Int32),typemax(Int32))(-2147483648,2147483647)julia>forTin[Int8,Int16,Int32,Int64,Int128,UInt8,UInt16,UInt32,UInt64,UInt128]println("$(lpad(T,7)): [$(typemin(T)),$(typemax(T))]")endInt8:[-128,127]Int16:[-32768,32767]Int32:[-2147483648,2147483647]Int64:[-9223372036854775808,9223372036854775807]Int128:[-170141183460469231731687303715884105728,170141183460469231731687303715884105727]UInt8:[0,255]UInt16:[0,65535]UInt32:[0,4294967295]UInt64:[0,18446744073709551615]UInt128:[0,340282366920938463463374607431768211455]

The values returned by typemin() and typemax() are always of the given argument type. (The above expression uses several features we have yet to introduce, including for loops, Strings, and Interpolation, but should be easy enough to understand for users with some existing programming experience.)

Overflow behavior

In Julia, exceeding the maximum representable value of a given type results in a wraparound behavior:


Thus, arithmetic with Julia integers is actually a form of modular arithmetic. This reflects the characteristics of the underlying arithmetic of integers as implemented on modern computers. In applications where overflow is possible, explicit checking for wraparound produced by overflow is essential; otherwise, the BigInt type in Arbitrary Precision Arithmetic is recommended instead.

Division errors

Integer division (the div function) has two exceptional cases: dividing by zero, and dividing the lowest negative number (typemin()) by -1. Both of these cases throw a DivideError. The remainder and modulus functions (rem and mod) throw a DivideError when their second argument is zero.

Floating-Point Numbers

Literal floating-point numbers are represented in the standard formats:


The above results are all Float64 values. Literal Float32 values can be entered by writing an f in place of e:


Values can be converted to Float32 easily:


Hexadecimal floating-point literals are also valid, but only as Float64 values:


Half-precision floating-point numbers are also supported (Float16), but only as a storage format. In calculations they’ll be converted to Float32:


The underscore _ can be used as digit separator:


Floating-point zero

Floating-point numbers have two zeros, positive zero and negative zero. They are equal to each other but have different binary representations, as can be seen using the bits function: :


Special floating-point values

There are three specified standard floating-point values that do not correspond to any point on the real number line:

Special valueNameDescription
Inf16Inf32Infpositive infinitya value greater than all finite floating-point values
-Inf16-Inf32-Infnegative infinitya value less than all finite floating-point values
NaN16NaN32NaNnot a numbera value not == to any floating-point value (including itself)

For further discussion of how these non-finite floating-point values are ordered with respect to each other and other floats, see Numeric Comparisons. By the IEEE 754 standard, these floating-point values are the results of certain arithmetic operations:


The typemin() and typemax() functions also apply to floating-point types:


Machine epsilon

Most real numbers cannot be represented exactly with floating-point numbers, and so for many purposes it is important to know the distance between two adjacent representable floating-point numbers, which is often known as machine epsilon.

Julia provides eps(), which gives the distance between 1.0 and the next larger representable floating-point value:

julia>eps(Float32)1.1920929f-7julia>eps(Float64)2.220446049250313e-16julia>eps()# same as eps(Float64)2.220446049250313e-16

These values are 2.0^-23 and 2.0^-52 as Float32 and Float64 values, respectively. The eps() function can also take a floating-point value as an argument, and gives the absolute difference between that value and the next representable floating point value. That is, eps(x) yields a value of the same type as x such that x+eps(x) is the next representable floating-point value larger than x:


The distance between two adjacent representable floating-point numbers is not constant, but is smaller for smaller values and larger for larger values. In other words, the representable floating-point numbers are densest in the real number line near zero, and grow sparser exponentially as one moves farther away from zero. By definition, eps(1.0) is the same as eps(Float64) since 1.0 is a 64-bit floating-point value.

Julia also provides the nextfloat() and prevfloat() functions which return the next largest or smallest representable floating-point number to the argument respectively: :


This example highlights the general principle that the adjacent representable floating-point numbers also have adjacent binary integer representations.

Rounding modes

If a number doesn’t have an exact floating-point representation, it must be rounded to an appropriate representable value, however, if wanted, the manner in which this rounding is done can be changed according to the rounding modes presented in the IEEE 754 standard:


The default mode used is always RoundNearest, which rounds to the nearest representable value, with ties rounded towards the nearest value with an even least significant bit.


Rounding is generally only correct for basic arithmetic functions (+(), -(), *(), /() and sqrt()) and type conversion operations. Many other functions assume the default RoundNearest mode is set, and can give erroneous results when operating under other rounding modes.

Background and References

Floating-point arithmetic entails many subtleties which can be surprising to users who are unfamiliar with the low-level implementation details. However, these subtleties are described in detail in most books on scientific computation, and also in the following references:

Arbitrary Precision Arithmetic

To allow computations with arbitrary-precision integers and floating point numbers, Julia wraps the GNU Multiple Precision Arithmetic Library (GMP) and the GNU MPFR Library, respectively. The BigInt and BigFloat types are available in Julia for arbitrary precision integer and floating point numbers respectively.

Constructors exist to create these types from primitive numerical types, and parse() can be use to construct them from AbstractStrings. Once created, they participate in arithmetic with all other numeric types thanks to Julia’s type promotion and conversion mechanism:


However, type promotion between the primitive types above and BigInt/BigFloat is not automatic and must be explicitly stated.


The default precision (in number of bits of the significand) and rounding mode of BigFloat operations can be changed globally by calling set_bigfloat_precision() and set_rounding(), and all further calculations will take these changes in account. Alternatively, the precision or the rounding can be changed only within the execution of a particular block of code by with_bigfloat_precision() or with_rounding():


Numeric Literal Coefficients

To make common numeric formulas and expressions clearer, Julia allows variables to be immediately preceded by a numeric literal, implying multiplication. This makes writing polynomial expressions much cleaner:


It also makes writing exponential functions more elegant:


The precedence of numeric literal coefficients is the same as that of unary operators such as negation. So 2^3x is parsed as 2^(3x), and 2x^3 is parsed as 2*(x^3).

Numeric literals also work as coefficients to parenthesized expressions:


Additionally, parenthesized expressions can be used as coefficients to variables, implying multiplication of the expression by the variable:


Neither juxtaposition of two parenthesized expressions, nor placing a variable before a parenthesized expression, however, can be used to imply multiplication:


Both expressions are interpreted as function application: any expression that is not a numeric literal, when immediately followed by a parenthetical, is interpreted as a function applied to the values in parentheses (see Functions for more about functions). Thus, in both of these cases, an error occurs since the left-hand value is not a function.

The above syntactic enhancements significantly reduce the visual noise incurred when writing common mathematical formulae. Note that no whitespace may come between a numeric literal coefficient and the identifier or parenthesized expression which it multiplies.

Syntax Conflicts

Juxtaposed literal coefficient syntax may conflict with two numeric literal syntaxes: hexadecimal integer literals and engineering notation for floating-point literals. Here are some situations where syntactic conflicts arise:

  • The hexadecimal integer literal expression 0xff could be interpreted as the numeric literal 0 multiplied by the variable xff.
  • The floating-point literal expression 1e10 could be interpreted as the numeric literal 1 multiplied by the variable e10, and similarly with the equivalent E form.

In both cases, we resolve the ambiguity in favor of interpretation as a numeric literals:

  • Expressions starting with 0x are always hexadecimal literals.
  • Expressions starting with a numeric literal followed by e or E are always floating-point literals.

Literal zero and one

Julia provides functions which return literal 0 and 1 corresponding to a specified type or the type of a given variable.

zero(x)Literal zero of type x or type of variable x
one(x)Literal one of type x or type of variable x

These functions are useful in Numeric Comparisons to avoid overhead from unnecessary type conversion.