Performance Tips

In the following sections, we briefly go through a few techniques that can help make your Julia code run as fast as possible.

General advice

Performance critical code should be inside a function

Any code that is performance critical should be inside a function. Code inside functions tends to run much faster than top level code, due to how Julia's compiler works.

The use of functions is not only important for performance: functions are more reusable and testable, and clarify what steps are being done and what their inputs and outputs are, Write functions, not just scripts is also a recommendation of Julia's Styleguide.

The functions should take arguments, instead of operating directly on global variables, see the next point.

Avoid untyped global variables

The value of an untyped global variable might change at any point, possibly leading to a change of its type. This makes it difficult for the compiler to optimize code using global variables. This also applies to type-valued variables, i.e. type aliases on the global level. Variables should be local, or passed as arguments to functions, whenever possible.

We find that global names are frequently constants, and declaring them as such greatly improves performance:

const DEFAULT_VAL = 0

If a non-constant global is known to always be of the same type, the type should be annotated; const globals need not be annotated because their type is inferred from their initialization value.

Uses of untyped globals can be optimized by annotating their types at the point of use:

global x = rand(1000)

function loop_over_global()
    s = 0.0
    for i in x::Vector{Float64}
        s += i
    end
    return s
end

Passing arguments to functions is better style. It leads to more reusable code and clarifies what the inputs and outputs are.

Note

All code in the REPL is evaluated in global scope, so a variable defined and assigned at top level will be a global variable. Variables defined at top level scope inside modules are also global.

In the following REPL session:

julia> x = 1.0

is equivalent to:

julia> global x = 1.0

so all the performance issues discussed previously apply.

Measure performance with @time and pay attention to memory allocation

A useful tool for measuring performance is the @time macro. We here repeat the example with the global variable above, but this time with the type annotation removed:

julia> x = rand(1000);

julia> function sum_global()
           s = 0.0
           for i in x
               s += i
           end
           return s
       end;

julia> @time sum_global()
  0.011539 seconds (9.08 k allocations: 373.386 KiB, 98.69% compilation time)
523.0007221951678

julia> @time sum_global()
  0.000091 seconds (3.49 k allocations: 70.156 KiB)
523.0007221951678

On the first call (@time sum_global()) the function gets compiled. (If you've not yet used @time in this session, it will also compile functions needed for timing.) You should not take the results of this run seriously. For the second run, note that in addition to reporting the time, it also indicated that a significant amount of memory was allocated. We are here just computing a sum over all elements in a vector of 64-bit floats so there should be no need to allocate (heap) memory.

We should clarify that what @time reports is specifically heap allocations, which are typically needed for either mutable objects or for creating/growing variable-sized containers (such as Array or Dict, strings, or "type-unstable" objects whose type is only known at runtime). Allocating (or deallocating) such blocks of memory may require an expensive function call to libc (e.g. via malloc in C), and they must be tracked for garbage collection. In contrast, immutable values like numbers (except bignums), tuples, and immutable structs can be stored much more cheaply, e.g. in stack or CPU-register memory, so one doesn’t typically worry about the performance cost of "allocating" them.

Unexpected memory allocation is almost always a sign of some problem with your code, usually a problem with type-stability or creating many small temporary arrays. Consequently, in addition to the allocation itself, it's very likely that the code generated for your function is far from optimal. Take such indications seriously and follow the advice below.

In this particular case, the memory allocation is due to the usage of a type-unstable global variable x, so if we instead pass x as an argument to the function it no longer allocates memory (the remaining allocation reported below is due to running the @time macro in global scope) and is significantly faster after the first call:

julia> x = rand(1000);

julia> function sum_arg(x)
           s = 0.0
           for i in x
               s += i
           end
           return s
       end;

julia> @time sum_arg(x)
  0.007551 seconds (3.98 k allocations: 200.548 KiB, 99.77% compilation time)
523.0007221951678

julia> @time sum_arg(x)
  0.000006 seconds (1 allocation: 16 bytes)
523.0007221951678

The 1 allocation seen is from running the @time macro itself in global scope. If we instead run the timing in a function, we can see that indeed no allocations are performed:

julia> time_sum(x) = @time sum_arg(x);

julia> time_sum(x)
  0.000002 seconds
523.0007221951678

In some situations, your function may need to allocate memory as part of its operation, and this can complicate the simple picture above. In such cases, consider using one of the tools below to diagnose problems, or write a version of your function that separates allocation from its algorithmic aspects (see Pre-allocating outputs).

Note

For more serious benchmarking, consider the BenchmarkTools.jl package which among other things evaluates the function multiple times in order to reduce noise.

Break functions into multiple definitions

Writing a function as many small definitions allows the compiler to directly call the most applicable code, or even inline it.

Here is an example of a "compound function" that should really be written as multiple definitions:

using LinearAlgebra

function mynorm(A)
    if isa(A, Vector)
        return sqrt(real(dot(A,A)))
    elseif isa(A, Matrix)
        return maximum(svdvals(A))
    else
        error("mynorm: invalid argument")
    end
end

This can be written more concisely and efficiently as:

mynorm(x::Vector) = sqrt(real(dot(x, x)))
mynorm(A::Matrix) = maximum(svdvals(A))

It should however be noted that the compiler is quite efficient at optimizing away the dead branches in code written as the mynorm example.

Tools

Julia and its package ecosystem includes tools that may help you diagnose problems and improve the performance of your code:

  • Profiling allows you to measure the performance of your running code and identify lines that serve as bottlenecks. For complex projects, the ProfileView package can help you visualize your profiling results.
  • The JET package can help you find common performance problems in your code.
  • Unexpectedly-large memory allocations–as reported by @time, @allocated, or the profiler (through calls to the garbage-collection routines)–hint that there might be issues with your code. If you don't see another reason for the allocations, suspect a type problem. You can also start Julia with the --track-allocation=user option and examine the resulting *.mem files to see information about where those allocations occur. See Memory allocation analysis.
  • @code_warntype generates a representation of your code that can be helpful in finding expressions that result in type uncertainty. See @code_warntype below.

Type inference

In many languages with optional type declarations, adding declarations is the principal way to make code run faster. This is not the case in Julia. In Julia, the compiler generally knows the types of all function arguments, local variables, and expressions. However, there are a few specific instances where declarations are helpful.

Avoid containers with abstract type parameters

When working with parameterized types, including arrays, it is best to avoid parameterizing with abstract types where possible.

Consider the following:

julia> a = Real[]
Real[]

julia> push!(a, 1); push!(a, 2.0); push!(a, π)
3-element Vector{Real}:
 1
 2.0
 π = 3.1415926535897...

Because a is an array of abstract type Real, it must be able to hold any Real value. Since Real objects can be of arbitrary size and structure, a must be represented as an array of pointers to individually allocated Real objects. However, if we instead only allow numbers of the same type, e.g. Float64, to be stored in a these can be stored more efficiently:

julia> a = Float64[]
Float64[]

julia> push!(a, 1); push!(a, 2.0); push!(a,  π)
3-element Vector{Float64}:
 1.0
 2.0
 3.141592653589793

Assigning numbers into a will now convert them to Float64 and a will be stored as a contiguous block of 64-bit floating-point values that can be manipulated efficiently.

If you cannot avoid containers with abstract value types, it is sometimes better to parametrize with Any to avoid runtime type checking. E.g. IdDict{Any, Any} performs better than IdDict{Type, Vector}

See also the discussion under Parametric Types.

Avoid fields with abstract type

Types can be declared without specifying the types of their fields:

julia> struct MyAmbiguousType
           a
       end

This allows a to be of any type. This can often be useful, but it does have a downside: for objects of type MyAmbiguousType, the compiler will not be able to generate high-performance code. The reason is that the compiler uses the types of objects, not their values, to determine how to build code. Unfortunately, very little can be inferred about an object of type MyAmbiguousType:

julia> b = MyAmbiguousType("Hello")
MyAmbiguousType("Hello")

julia> c = MyAmbiguousType(17)
MyAmbiguousType(17)

julia> typeof(b)
MyAmbiguousType

julia> typeof(c)
MyAmbiguousType

The values of b and c have the same type, yet their underlying representation of data in memory is very different. Even if you stored just numeric values in field a, the fact that the memory representation of a UInt8 differs from a Float64 also means that the CPU needs to handle them using two different kinds of instructions. Since the required information is not available in the type, such decisions have to be made at run-time. This slows performance.

You can do better by declaring the type of a. Here, we are focused on the case where a might be any one of several types, in which case the natural solution is to use parameters. For example:

julia> mutable struct MyType{T<:AbstractFloat}
           a::T
       end

This is a better choice than

julia> mutable struct MyStillAmbiguousType
           a::AbstractFloat
       end

because the first version specifies the type of a from the type of the wrapper object. For example:

julia> m = MyType(3.2)
MyType{Float64}(3.2)

julia> t = MyStillAmbiguousType(3.2)
MyStillAmbiguousType(3.2)

julia> typeof(m)
MyType{Float64}

julia> typeof(t)
MyStillAmbiguousType

The type of field a can be readily determined from the type of m, but not from the type of t. Indeed, in t it's possible to change the type of the field a:

julia> typeof(t.a)
Float64

julia> t.a = 4.5f0
4.5f0

julia> typeof(t.a)
Float32

In contrast, once m is constructed, the type of m.a cannot change:

julia> m.a = 4.5f0
4.5f0

julia> typeof(m.a)
Float64

The fact that the type of m.a is known from m's type—coupled with the fact that its type cannot change mid-function—allows the compiler to generate highly-optimized code for objects like m but not for objects like t.

Of course, all of this is true only if we construct m with a concrete type. We can break this by explicitly constructing it with an abstract type:

julia> m = MyType{AbstractFloat}(3.2)
MyType{AbstractFloat}(3.2)

julia> typeof(m.a)
Float64

julia> m.a = 4.5f0
4.5f0

julia> typeof(m.a)
Float32

For all practical purposes, such objects behave identically to those of MyStillAmbiguousType.

It's quite instructive to compare the sheer amount of code generated for a simple function

func(m::MyType) = m.a+1

using

code_llvm(func, Tuple{MyType{Float64}})
code_llvm(func, Tuple{MyType{AbstractFloat}})

For reasons of length the results are not shown here, but you may wish to try this yourself. Because the type is fully-specified in the first case, the compiler doesn't need to generate any code to resolve the type at run-time. This results in shorter and faster code.

One should also keep in mind that not-fully-parameterized types behave like abstract types. For example, even though a fully specified Array{T,n} is concrete, Array itself with no parameters given is not concrete:

julia> !isconcretetype(Array), !isabstracttype(Array), isstructtype(Array), !isconcretetype(Array{Int}), isconcretetype(Array{Int,1})
(true, true, true, true, true)

In this case, it would be better to avoid declaring MyType with a field a::Array and instead declare the field as a::Array{T,N} or as a::A, where {T,N} or A are parameters of MyType.

The previous advice is especially useful when the fields of a struct are meant to be functions, or more generally callable objects. It is very tempting to define a struct as follows:

struct MyCallableWrapper
    f::Function
end

But since Function is an abstract type, every call to wrapper.f will require dynamic dispatch, due to the type instability of accessing the field f. Instead, you should write something like:

struct MyCallableWrapper{F}
    f::F
end

which has nearly identical behavior but will be much faster (because the type instability is eliminated). Note that we do not impose F<:Function: this means callable objects which do not subtype Function are also allowed for the field f.

Avoid fields with abstract containers

The same best practices also work for container types:

julia> struct MySimpleContainer{A<:AbstractVector}
           a::A
       end

julia> struct MyAmbiguousContainer{T}
           a::AbstractVector{T}
       end

julia> struct MyAlsoAmbiguousContainer
           a::Array
       end

For example:

julia> c = MySimpleContainer(1:3);

julia> typeof(c)
MySimpleContainer{UnitRange{Int64}}

julia> c = MySimpleContainer([1:3;]);

julia> typeof(c)
MySimpleContainer{Vector{Int64}}

julia> b = MyAmbiguousContainer(1:3);

julia> typeof(b)
MyAmbiguousContainer{Int64}

julia> b = MyAmbiguousContainer([1:3;]);

julia> typeof(b)
MyAmbiguousContainer{Int64}

julia> d = MyAlsoAmbiguousContainer(1:3);

julia> typeof(d), typeof(d.a)
(MyAlsoAmbiguousContainer, Vector{Int64})

julia> d = MyAlsoAmbiguousContainer(1:1.0:3);

julia> typeof(d), typeof(d.a)
(MyAlsoAmbiguousContainer, Vector{Float64})

For MySimpleContainer, the object is fully-specified by its type and parameters, so the compiler can generate optimized functions. In most instances, this will probably suffice.

While the compiler can now do its job perfectly well, there are cases where you might wish that your code could do different things depending on the element type of a. Usually the best way to achieve this is to wrap your specific operation (here, foo) in a separate function:

julia> function sumfoo(c::MySimpleContainer)
           s = 0
           for x in c.a
               s += foo(x)
           end
           s
       end
sumfoo (generic function with 1 method)

julia> foo(x::Integer) = x
foo (generic function with 1 method)

julia> foo(x::AbstractFloat) = round(x)
foo (generic function with 2 methods)

This keeps things simple, while allowing the compiler to generate optimized code in all cases.

However, there are cases where you may need to declare different versions of the outer function for different element types or types of the AbstractVector of the field a in MySimpleContainer. You could do it like this:

julia> function myfunc(c::MySimpleContainer{<:AbstractArray{<:Integer}})
           return c.a[1]+1
       end
myfunc (generic function with 1 method)

julia> function myfunc(c::MySimpleContainer{<:AbstractArray{<:AbstractFloat}})
           return c.a[1]+2
       end
myfunc (generic function with 2 methods)

julia> function myfunc(c::MySimpleContainer{Vector{T}}) where T <: Integer
           return c.a[1]+3
       end
myfunc (generic function with 3 methods)
julia> myfunc(MySimpleContainer(1:3))
2

julia> myfunc(MySimpleContainer(1.0:3))
3.0

julia> myfunc(MySimpleContainer([1:3;]))
4

Annotate values taken from untyped locations

It is often convenient to work with data structures that may contain values of any type (arrays of type Array{Any}). But, if you're using one of these structures and happen to know the type of an element, it helps to share this knowledge with the compiler:

function foo(a::Array{Any,1})
    x = a[1]::Int32
    b = x+1
    ...
end

Here, we happened to know that the first element of a would be an Int32. Making an annotation like this has the added benefit that it will raise a run-time error if the value is not of the expected type, potentially catching certain bugs earlier.

In the case that the type of a[1] is not known precisely, x can be declared via x = convert(Int32, a[1])::Int32. The use of the convert function allows a[1] to be any object convertible to an Int32 (such as UInt8), thus increasing the genericity of the code by loosening the type requirement. Notice that convert itself needs a type annotation in this context in order to achieve type stability. This is because the compiler cannot deduce the type of the return value of a function, even convert, unless the types of all the function's arguments are known.

Type annotation will not enhance (and can actually hinder) performance if the type is abstract, or constructed at run-time. This is because the compiler cannot use the annotation to specialize the subsequent code, and the type-check itself takes time. For example, in the code:

function nr(a, prec)
    ctype = prec == 32 ? Float32 : Float64
    b = Complex{ctype}(a)
    c = (b + 1.0f0)::Complex{ctype}
    abs(c)
end

the annotation of c harms performance. To write performant code involving types constructed at run-time, use the function-barrier technique discussed below, and ensure that the constructed type appears among the argument types of the kernel function so that the kernel operations are properly specialized by the compiler. For example, in the above snippet, as soon as b is constructed, it can be passed to another function k, the kernel. If, for example, function k declares b as an argument of type Complex{T}, where T is a type parameter, then a type annotation appearing in an assignment statement within k of the form:

c = (b + 1.0f0)::Complex{T}

does not hinder performance (but does not help either) since the compiler can determine the type of c at the time k is compiled.

Be aware of when Julia avoids specializing

As a heuristic, Julia avoids automatically specializing on argument type parameters in three specific cases: Type, Function, and Vararg. Julia will always specialize when the argument is used within the method, but not if the argument is just passed through to another function. This usually has no performance impact at runtime and improves compiler performance. If you find it does have a performance impact at runtime in your case, you can trigger specialization by adding a type parameter to the method declaration. Here are some examples:

This will not specialize:

function f_type(t)  # or t::Type
    x = ones(t, 10)
    return sum(map(sin, x))
end

but this will:

function g_type(t::Type{T}) where T
    x = ones(T, 10)
    return sum(map(sin, x))
end

These will not specialize:

f_func(f, num) = ntuple(f, div(num, 2))
g_func(g::Function, num) = ntuple(g, div(num, 2))

but this will:

h_func(h::H, num) where {H} = ntuple(h, div(num, 2))

This will not specialize:

f_vararg(x::Int...) = tuple(x...)

but this will:

g_vararg(x::Vararg{Int, N}) where {N} = tuple(x...)

One only needs to introduce a single type parameter to force specialization, even if the other types are unconstrained. For example, this will also specialize, and is useful when the arguments are not all of the same type:

h_vararg(x::Vararg{Any, N}) where {N} = tuple(x...)

Note that @code_typed and friends will always show you specialized code, even if Julia would not normally specialize that method call. You need to check the method internals if you want to see whether specializations are generated when argument types are changed, i.e., if Base.specializations(@which f(...)) contains specializations for the argument in question.

Write "type-stable" functions

When possible, it helps to ensure that a function always returns a value of the same type. Consider the following definition:

pos(x) = x < 0 ? 0 : x

Although this seems innocent enough, the problem is that 0 is an integer (of type Int) and x might be of any type. Thus, depending on the value of x, this function might return a value of either of two types. This behavior is allowed, and may be desirable in some cases. But it can easily be fixed as follows:

pos(x) = x < 0 ? zero(x) : x

There is also a oneunit function, and a more general oftype(x, y) function, which returns y converted to the type of x.

Avoid changing the type of a variable

An analogous "type-stability" problem exists for variables used repeatedly within a function:

function foo()
    x = 1
    for i = 1:10
        x /= rand()
    end
    return x
end

Local variable x starts as an integer, and after one loop iteration becomes a floating-point number (the result of / operator). This makes it more difficult for the compiler to optimize the body of the loop. There are several possible fixes:

  • Initialize x with x = 1.0
  • Declare the type of x explicitly as x::Float64 = 1
  • Use an explicit conversion by x = oneunit(Float64)
  • Initialize with the first loop iteration, to x = 1 / rand(), then loop for i = 2:10

Separate kernel functions (aka, function barriers)

Many functions follow a pattern of performing some set-up work, and then running many iterations to perform a core computation. Where possible, it is a good idea to put these core computations in separate functions. For example, the following contrived function returns an array of a randomly-chosen type:

julia> function strange_twos(n)
           a = Vector{rand(Bool) ? Int64 : Float64}(undef, n)
           for i = 1:n
               a[i] = 2
           end
           return a
       end;

julia> strange_twos(3)
3-element Vector{Int64}:
 2
 2
 2

This should be written as:

julia> function fill_twos!(a)
           for i = eachindex(a)
               a[i] = 2
           end
       end;

julia> function strange_twos(n)
           a = Vector{rand(Bool) ? Int64 : Float64}(undef, n)
           fill_twos!(a)
           return a
       end;

julia> strange_twos(3)
3-element Vector{Int64}:
 2
 2
 2

Julia's compiler specializes code for argument types at function boundaries, so in the original implementation it does not know the type of a during the loop (since it is chosen randomly). Therefore the second version is generally faster since the inner loop can be recompiled as part of fill_twos! for different types of a.

The second form is also often better style and can lead to more code reuse.

This pattern is used in several places in Julia Base. For example, see vcat and hcat in abstractarray.jl, or the fill! function, which we could have used instead of writing our own fill_twos!.

Functions like strange_twos occur when dealing with data of uncertain type, for example data loaded from an input file that might contain either integers, floats, strings, or something else.

@code_warntype

The macro @code_warntype (or its function variant code_warntype) can sometimes be helpful in diagnosing type-related problems. Here's an example:

julia> @noinline pos(x) = x < 0 ? 0 : x;

julia> function f(x)
           y = pos(x)
           return sin(y*x + 1)
       end;

julia> @code_warntype f(3.2)
MethodInstance for f(::Float64)
  from f(x) @ Main REPL[9]:1
Arguments
  #self#::Core.Const(f)
  x::Float64
Locals
  y::Union{Float64, Int64}
Body::Float64
1 ─      (y = Main.pos(x))
│   %2 = (y * x)::Float64
│   %3 = (%2 + 1)::Float64
│   %4 = Main.sin(%3)::Float64
└──      return %4

Interpreting the output of @code_warntype, like that of its cousins @code_lowered, @code_typed, @code_llvm, and @code_native, takes a little practice. Your code is being presented in form that has been heavily digested on its way to generating compiled machine code. Most of the expressions are annotated by a type, indicated by the ::T (where T might be Float64, for example). The most important characteristic of @code_warntype is that non-concrete types are displayed in red; since this document is written in Markdown, which has no color, in this document, red text is denoted by uppercase.

At the top, the inferred return type of the function is shown as Body::Float64. The next lines represent the body of f in Julia's SSA IR form. The numbered boxes are labels and represent targets for jumps (via goto) in your code. Looking at the body, you can see that the first thing that happens is that pos is called and the return value has been inferred as the Union type Union{Float64, Int64} shown in uppercase since it is a non-concrete type. This means that we cannot know the exact return type of pos based on the input types. However, the result of y*xis a Float64 no matter if y is a Float64 or Int64 The net result is that f(x::Float64) will not be type-unstable in its output, even if some of the intermediate computations are type-unstable.

How you use this information is up to you. Obviously, it would be far and away best to fix pos to be type-stable: if you did so, all of the variables in f would be concrete, and its performance would be optimal. However, there are circumstances where this kind of ephemeral type instability might not matter too much: for example, if pos is never used in isolation, the fact that f's output is type-stable (for Float64 inputs) will shield later code from the propagating effects of type instability. This is particularly relevant in cases where fixing the type instability is difficult or impossible. In such cases, the tips above (e.g., adding type annotations and/or breaking up functions) are your best tools to contain the "damage" from type instability. Also, note that even Julia Base has functions that are type unstable. For example, the function findfirst returns the index into an array where a key is found, or nothing if it is not found, a clear type instability. In order to make it easier to find the type instabilities that are likely to be important, Unions containing either missing or nothing are color highlighted in yellow, instead of red.

The following examples may help you interpret expressions marked as containing non-concrete types:

  • Function body starting with Body::Union{T1,T2})

    • Interpretation: function with unstable return type
    • Suggestion: make the return value type-stable, even if you have to annotate it
  • invoke Main.g(%%x::Int64)::Union{Float64, Int64}

    • Interpretation: call to a type-unstable function g.
    • Suggestion: fix the function, or if necessary annotate the return value
  • invoke Base.getindex(%%x::Array{Any,1}, 1::Int64)::Any

    • Interpretation: accessing elements of poorly-typed arrays
    • Suggestion: use arrays with better-defined types, or if necessary annotate the type of individual element accesses
  • Base.getfield(%%x, :(:data))::Array{Float64,N} where N

    • Interpretation: getting a field that is of non-concrete type. In this case, the type of x, say ArrayContainer, had a field data::Array{T}. But Array needs the dimension N, too, to be a concrete type.
    • Suggestion: use concrete types like Array{T,3} or Array{T,N}, where N is now a parameter of ArrayContainer

Performance of captured variable

Consider the following example that defines an inner function:

function abmult(r::Int)
    if r < 0
        r = -r
    end
    f = x -> x * r
    return f
end

Function abmult returns a function f that multiplies its argument by the absolute value of r. The inner function assigned to f is called a "closure". Inner functions are also used by the language for do-blocks and for generator expressions.

This style of code presents performance challenges for the language. The parser, when translating it into lower-level instructions, substantially reorganizes the above code by extracting the inner function to a separate code block. "Captured" variables such as r that are shared by inner functions and their enclosing scope are also extracted into a heap-allocated "box" accessible to both inner and outer functions because the language specifies that r in the inner scope must be identical to r in the outer scope even after the outer scope (or another inner function) modifies r.

The discussion in the preceding paragraph referred to the "parser", that is, the phase of compilation that takes place when the module containing abmult is first loaded, as opposed to the later phase when it is first invoked. The parser does not "know" that Int is a fixed type, or that the statement r = -r transforms an Int to another Int. The magic of type inference takes place in the later phase of compilation.

Thus, the parser does not know that r has a fixed type (Int). Nor that r does not change value once the inner function is created (so that the box is unneeded). Therefore, the parser emits code for box that holds an object with an abstract type such as Any, which requires run-time type dispatch for each occurrence of r. This can be verified by applying @code_warntype to the above function. Both the boxing and the run-time type dispatch can cause loss of performance.

If captured variables are used in a performance-critical section of the code, then the following tips help ensure that their use is performant. First, if it is known that a captured variable does not change its type, then this can be declared explicitly with a type annotation (on the variable, not the right-hand side):

function abmult2(r0::Int)
    r::Int = r0
    if r < 0
        r = -r
    end
    f = x -> x * r
    return f
end

The type annotation partially recovers lost performance due to capturing because the parser can associate a concrete type to the object in the box. Going further, if the captured variable does not need to be boxed at all (because it will not be reassigned after the closure is created), this can be indicated with let blocks as follows.

function abmult3(r::Int)
    if r < 0
        r = -r
    end
    f = let r = r
            x -> x * r
    end
    return f
end

The let block creates a new variable r whose scope is only the inner function. The second technique recovers full language performance in the presence of captured variables. Note that this is a rapidly evolving aspect of the compiler, and it is likely that future releases will not require this degree of programmer annotation to attain performance. In the mean time, some user-contributed packages like FastClosures automate the insertion of let statements as in abmult3.

Types with values-as-parameters

Let's say you want to create an N-dimensional array that has size 3 along each axis. Such arrays can be created like this:

julia> A = fill(5.0, (3, 3))
3×3 Matrix{Float64}:
 5.0  5.0  5.0
 5.0  5.0  5.0
 5.0  5.0  5.0

This approach works very well: the compiler can figure out that A is an Array{Float64,2} because it knows the type of the fill value (5.0::Float64) and the dimensionality ((3, 3)::NTuple{2,Int}). This implies that the compiler can generate very efficient code for any future usage of A in the same function.

But now let's say you want to write a function that creates a 3×3×... array in arbitrary dimensions; you might be tempted to write a function

julia> function array3(fillval, N)
           fill(fillval, ntuple(d->3, N))
       end
array3 (generic function with 1 method)

julia> array3(5.0, 2)
3×3 Matrix{Float64}:
 5.0  5.0  5.0
 5.0  5.0  5.0
 5.0  5.0  5.0

This works, but (as you can verify for yourself using @code_warntype array3(5.0, 2)) the problem is that the output type cannot be inferred: the argument N is a value of type Int, and type-inference does not (and cannot) predict its value in advance. This means that code using the output of this function has to be conservative, checking the type on each access of A; such code will be very slow.

Now, one very good way to solve such problems is by using the function-barrier technique. However, in some cases you might want to eliminate the type-instability altogether. In such cases, one approach is to pass the dimensionality as a parameter, for example through Val{T}() (see "Value types"):

julia> function array3(fillval, ::Val{N}) where N
           fill(fillval, ntuple(d->3, Val(N)))
       end
array3 (generic function with 1 method)

julia> array3(5.0, Val(2))
3×3 Matrix{Float64}:
 5.0  5.0  5.0
 5.0  5.0  5.0
 5.0  5.0  5.0

Julia has a specialized version of ntuple that accepts a Val{::Int} instance as the second parameter; by passing N as a type-parameter, you make its "value" known to the compiler. Consequently, this version of array3 allows the compiler to predict the return type.

However, making use of such techniques can be surprisingly subtle. For example, it would be of no help if you called array3 from a function like this:

function call_array3(fillval, n)
    A = array3(fillval, Val(n))
end

Here, you've created the same problem all over again: the compiler can't guess what n is, so it doesn't know the type of Val(n). Attempting to use Val, but doing so incorrectly, can easily make performance worse in many situations. (Only in situations where you're effectively combining Val with the function-barrier trick, to make the kernel function more efficient, should code like the above be used.)

An example of correct usage of Val would be:

function filter3(A::AbstractArray{T,N}) where {T,N}
    kernel = array3(1, Val(N))
    filter(A, kernel)
end

In this example, N is passed as a parameter, so its "value" is known to the compiler. Essentially, Val(T) works only when T is either hard-coded/literal (Val(3)) or already specified in the type-domain.

The dangers of abusing multiple dispatch (aka, more on types with values-as-parameters)

Once one learns to appreciate multiple dispatch, there's an understandable tendency to go overboard and try to use it for everything. For example, you might imagine using it to store information, e.g.

struct Car{Make, Model}
    year::Int
    ...more fields...
end

and then dispatch on objects like Car{:Honda,:Accord}(year, args...).

This might be worthwhile when either of the following are true:

  • You require CPU-intensive processing on each Car, and it becomes vastly more efficient if you know the Make and Model at compile time and the total number of different Make or Model that will be used is not too large.
  • You have homogeneous lists of the same type of Car to process, so that you can store them all in an Array{Car{:Honda,:Accord},N}.

When the latter holds, a function processing such a homogeneous array can be productively specialized: Julia knows the type of each element in advance (all objects in the container have the same concrete type), so Julia can "look up" the correct method calls when the function is being compiled (obviating the need to check at run-time) and thereby emit efficient code for processing the whole list.

When these do not hold, then it's likely that you'll get no benefit; worse, the resulting "combinatorial explosion of types" will be counterproductive. If items[i+1] has a different type than item[i], Julia has to look up the type at run-time, search for the appropriate method in method tables, decide (via type intersection) which one matches, determine whether it has been JIT-compiled yet (and do so if not), and then make the call. In essence, you're asking the full type- system and JIT-compilation machinery to basically execute the equivalent of a switch statement or dictionary lookup in your own code.

Some run-time benchmarks comparing (1) type dispatch, (2) dictionary lookup, and (3) a "switch" statement can be found on the mailing list.

Perhaps even worse than the run-time impact is the compile-time impact: Julia will compile specialized functions for each different Car{Make, Model}; if you have hundreds or thousands of such types, then every function that accepts such an object as a parameter (from a custom get_year function you might write yourself, to the generic push! function in Julia Base) will have hundreds or thousands of variants compiled for it. Each of these increases the size of the cache of compiled code, the length of internal lists of methods, etc. Excess enthusiasm for values-as-parameters can easily waste enormous resources.

Memory management and arrays

Pre-allocate outputs

If your function returns an Array or some other complex type, it may have to allocate memory. Unfortunately, oftentimes allocation and its converse, garbage collection, are substantial bottlenecks.

Sometimes you can circumvent the need to allocate memory on each function call by preallocating the output. As a trivial example, compare

julia> function xinc(x)
           return [x, x+1, x+2]
       end;

julia> function loopinc()
           y = 0
           for i = 1:10^7
               ret = xinc(i)
               y += ret[2]
           end
           return y
       end;

with

julia> function xinc!(ret::AbstractVector{T}, x::T) where T
           ret[1] = x
           ret[2] = x+1
           ret[3] = x+2
           nothing
       end;

julia> function loopinc_prealloc()
           ret = Vector{Int}(undef, 3)
           y = 0
           for i = 1:10^7
               xinc!(ret, i)
               y += ret[2]
           end
           return y
       end;

Timing results:

julia> @time loopinc()
  0.529894 seconds (40.00 M allocations: 1.490 GiB, 12.14% gc time)
50000015000000

julia> @time loopinc_prealloc()
  0.030850 seconds (6 allocations: 288 bytes)
50000015000000

Preallocation has other advantages, for example by allowing the caller to control the "output" type from an algorithm. In the example above, we could have passed a SubArray rather than an Array, had we so desired.

Taken to its extreme, pre-allocation can make your code uglier, so performance measurements and some judgment may be required. However, for "vectorized" (element-wise) functions, the convenient syntax x .= f.(y) can be used for in-place operations with fused loops and no temporary arrays (see the dot syntax for vectorizing functions).

Consider using views for slices

In Julia, an array "slice" expression like array[1:5, :] creates a copy of that data (except on the left-hand side of an assignment, where array[1:5, :] = ... assigns in-place to that portion of array). If you are doing many operations on the slice, this can be good for performance because it is more efficient to work with a smaller contiguous copy than it would be to index into the original array. On the other hand, if you are just doing a few simple operations on the slice, the cost of the allocation and copy operations can be substantial.

An alternative is to create a "view" of the array, which is an array object (a SubArray) that actually references the data of the original array in-place, without making a copy. (If you write to a view, it modifies the original array's data as well.) This can be done for individual slices by calling view, or more simply for a whole expression or block of code by putting @views in front of that expression. For example:

julia> fcopy(x) = sum(x[2:end-1]);

julia> @views fview(x) = sum(x[2:end-1]);

julia> x = rand(10^6);

julia> @time fcopy(x);
  0.003051 seconds (3 allocations: 7.629 MB)

julia> @time fview(x);
  0.001020 seconds (1 allocation: 16 bytes)

Notice both the 3× speedup and the decreased memory allocation of the fview version of the function.

Consider StaticArrays.jl for small fixed-size vector/matrix operations

If your application involves many small (< 100 element) arrays of fixed sizes (i.e. the size is known prior to execution), then you might want to consider using the StaticArrays.jl package. This package allows you to represent such arrays in a way that avoids unnecessary heap allocations and allows the compiler to specialize code for the size of the array, e.g. by completely unrolling vector operations (eliminating the loops) and storing elements in CPU registers.

For example, if you are doing computations with 2d geometries, you might have many computations with 2-component vectors. By using the SVector type from StaticArrays.jl, you can use convenient vector notation and operations like norm(3v - w) on vectors v and w, while allowing the compiler to unroll the code to a minimal computation equivalent to @inbounds hypot(3v[1]-w[1], 3v[2]-w[2]).

More dots: Fuse vectorized operations

Julia has a special dot syntax that converts any scalar function into a "vectorized" function call, and any operator into a "vectorized" operator, with the special property that nested "dot calls" are fusing: they are combined at the syntax level into a single loop, without allocating temporary arrays. If you use .= and similar assignment operators, the result can also be stored in-place in a pre-allocated array (see above).

In a linear-algebra context, this means that even though operations like vector + vector and vector * scalar are defined, it can be advantageous to instead use vector .+ vector and vector .* scalar because the resulting loops can be fused with surrounding computations. For example, consider the two functions:

julia> f(x) = 3x.^2 + 4x + 7x.^3;

julia> fdot(x) = @. 3x^2 + 4x + 7x^3; # equivalent to 3 .* x.^2 .+ 4 .* x .+ 7 .* x.^3

Both f and fdot compute the same thing. However, fdot (defined with the help of the @. macro) is significantly faster when applied to an array:

julia> x = rand(10^6);

julia> @time f(x);
  0.019049 seconds (16 allocations: 45.777 MiB, 18.59% gc time)

julia> @time fdot(x);
  0.002790 seconds (6 allocations: 7.630 MiB)

julia> @time f.(x);
  0.002626 seconds (8 allocations: 7.630 MiB)

That is, fdot(x) is ten times faster and allocates 1/6 the memory of f(x), because each * and + operation in f(x) allocates a new temporary array and executes in a separate loop. In this example f.(x) is as fast as fdot(x) but in many contexts it is more convenient to sprinkle some dots in your expressions than to define a separate function for each vectorized operation.

Fewer dots: Unfuse certain intermediate broadcasts

The dot loop fusion mentioned above enables concise and idiomatic code to express highly performant operations. However, it is important to remember that the fused operation will be computed at every iteration of the broadcast. This means that in some situations, particularly in the presence of composed or multidimensional broadcasts, an expression with dot calls may be computing a function more times than intended. As an example, say we want to build a random matrix whose rows have Euclidean norm one. We might write something like the following:

julia> x = rand(1000, 1000);

julia> d = sum(abs2, x; dims=2);

julia> @time x ./= sqrt.(d);
  0.002049 seconds (4 allocations: 96 bytes)

This will work. However, this expression will actually recompute sqrt(d[i]) for every element in the row x[i, :], meaning that many more square roots are computed than necessary. To see precisely over which indices the broadcast will iterate, we can call Broadcast.combine_axes on the arguments of the fused expression. This will return a tuple of ranges whose entries correspond to the axes of iteration; the product of lengths of these ranges will be the total number of calls to the fused operation.

It follows that when some components of the broadcast expression are constant along an axis—like the sqrt along the second dimension in the preceding example—there is potential for a performance improvement by forcibly "unfusing" those components, i.e. allocating the result of the broadcasted operation in advance and reusing the cached value along its constant axis. Some such potential approaches are to use temporary variables, wrap components of a dot expression in identity, or use an equivalent intrinsically vectorized (but non-fused) function.

julia> @time let s = sqrt.(d); x ./= s end;
  0.000809 seconds (5 allocations: 8.031 KiB)

julia> @time x ./= identity(sqrt.(d));
  0.000608 seconds (5 allocations: 8.031 KiB)

julia> @time x ./= map(sqrt, d);
  0.000611 seconds (4 allocations: 8.016 KiB)

Any of these options yields approximately a three-fold speedup at the cost of an allocation; for large broadcastables this speedup can be asymptotically very large.

Access arrays in memory order, along columns

Multidimensional arrays in Julia are stored in column-major order. This means that arrays are stacked one column at a time. This can be verified using the vec function or the syntax [:] as shown below (notice that the array is ordered [1 3 2 4], not [1 2 3 4]):

julia> x = [1 2; 3 4]
2×2 Matrix{Int64}:
 1  2
 3  4

julia> x[:]
4-element Vector{Int64}:
 1
 3
 2
 4

This convention for ordering arrays is common in many languages like Fortran, Matlab, and R (to name a few). The alternative to column-major ordering is row-major ordering, which is the convention adopted by C and Python (numpy) among other languages. Remembering the ordering of arrays can have significant performance effects when looping over arrays. A rule of thumb to keep in mind is that with column-major arrays, the first index changes most rapidly. Essentially this means that looping will be faster if the inner-most loop index is the first to appear in a slice expression. Keep in mind that indexing an array with : is an implicit loop that iteratively accesses all elements within a particular dimension; it can be faster to extract columns than rows, for example.

Consider the following contrived example. Imagine we wanted to write a function that accepts a Vector and returns a square Matrix with either the rows or the columns filled with copies of the input vector. Assume that it is not important whether rows or columns are filled with these copies (perhaps the rest of the code can be easily adapted accordingly). We could conceivably do this in at least four ways (in addition to the recommended call to the built-in repeat):

function copy_cols(x::Vector{T}) where T
    inds = axes(x, 1)
    out = similar(Array{T}, inds, inds)
    for i = inds
        out[:, i] = x
    end
    return out
end

function copy_rows(x::Vector{T}) where T
    inds = axes(x, 1)
    out = similar(Array{T}, inds, inds)
    for i = inds
        out[i, :] = x
    end
    return out
end

function copy_col_row(x::Vector{T}) where T
    inds = axes(x, 1)
    out = similar(Array{T}, inds, inds)
    for col = inds, row = inds
        out[row, col] = x[row]
    end
    return out
end

function copy_row_col(x::Vector{T}) where T
    inds = axes(x, 1)
    out = similar(Array{T}, inds, inds)
    for row = inds, col = inds
        out[row, col] = x[col]
    end
    return out
end

Now we will time each of these functions using the same random 10000 by 1 input vector:

julia> x = randn(10000);

julia> fmt(f) = println(rpad(string(f)*": ", 14, ' '), @elapsed f(x))

julia> map(fmt, [copy_cols, copy_rows, copy_col_row, copy_row_col]);
copy_cols:    0.331706323
copy_rows:    1.799009911
copy_col_row: 0.415630047
copy_row_col: 1.721531501

Notice that copy_cols is much faster than copy_rows. This is expected because copy_cols respects the column-based memory layout of the Matrix and fills it one column at a time. Additionally, copy_col_row is much faster than copy_row_col because it follows our rule of thumb that the first element to appear in a slice expression should be coupled with the inner-most loop.

Copying data is not always bad

Arrays are stored contiguously in memory, lending themselves to CPU vectorization and fewer memory accesses due to caching. These are the same reasons that it is recommended to access arrays in column-major order (see above). Irregular access patterns and non-contiguous views can drastically slow down computations on arrays because of non-sequential memory access.

Copying irregularly-accessed data into a contiguous array before repeatedly accessing it can result in a large speedup, such as in the example below. Here, a matrix is being accessed at randomly-shuffled indices before being multiplied. Copying into plain arrays speeds up the multiplication even with the added cost of copying and allocation.

julia> using Random

julia> A = randn(3000, 3000);

julia> x = randn(2000);

julia> inds = shuffle(1:3000)[1:2000];

julia> function iterated_neural_network(A, x, depth)
           for _ in 1:depth
               x .= max.(0, A * x)
           end
           argmax(x)
       end

julia> @time iterated_neural_network(view(A, inds, inds), x, 10)
  0.324903 seconds (12 allocations: 157.562 KiB)
1569

julia> @time iterated_neural_network(A[inds, inds], x, 10)
  0.054576 seconds (13 allocations: 30.671 MiB, 13.33% gc time)
1569

Provided there is enough memory, the cost of copying the view to an array is outweighed by the speed boost from doing the repeated matrix multiplications on a contiguous array.

Multithreading and linear algebra

This section applies to multithreaded Julia code which, in each thread, performs linear algebra operations. Indeed, these linear algebra operations involve BLAS / LAPACK calls, which are themselves multithreaded. In this case, one must ensure that cores aren't oversubscribed due to the two different types of multithreading.

Julia compiles and uses its own copy of OpenBLAS for linear algebra, whose number of threads is controlled by the environment variable OPENBLAS_NUM_THREADS. It can either be set as a command line option when launching Julia, or modified during the Julia session with BLAS.set_num_threads(N) (the submodule BLAS is exported by using LinearAlgebra). Its current value can be accessed with BLAS.get_num_threads().

When the user does not specify anything, Julia tries to choose a reasonable value for the number of OpenBLAS threads (e.g. based on the platform, the Julia version, etc.). However, it is generally recommended to check and set the value manually. The OpenBLAS behavior is as follows:

  • If OPENBLAS_NUM_THREADS=1, OpenBLAS uses the calling Julia thread(s), i.e. it "lives in" the Julia thread that runs the computation.
  • If OPENBLAS_NUM_THREADS=N>1, OpenBLAS creates and manages its own pool of threads (N in total). There is just one OpenBLAS thread pool shared among all Julia threads.

When you start Julia in multithreaded mode with JULIA_NUM_THREADS=X, it is generally recommended to set OPENBLAS_NUM_THREADS=1. Given the behavior described above, increasing the number of BLAS threads to N>1 can very easily lead to worse performance, in particular when N<<X. However this is just a rule of thumb, and the best way to set each number of threads is to experiment on your specific application.

Alternative linear algebra backends

As an alternative to OpenBLAS, there exist several other backends that can help with linear algebra performance. Prominent examples include MKL.jl and AppleAccelerate.jl.

These are external packages, so we will not discuss them in detail here. Please refer to their respective documentations (especially because they have different behaviors than OpenBLAS with respect to multithreading).

Execution latency, package loading and package precompiling time

Reducing time to first plot etc.

The first time a julia method is called it (and any methods it calls, or ones that can be statically determined) will be compiled. The @time macro family illustrates this.

julia> foo() = rand(2,2) * rand(2,2)
foo (generic function with 1 method)

julia> @time @eval foo();
  0.252395 seconds (1.12 M allocations: 56.178 MiB, 2.93% gc time, 98.12% compilation time)

julia> @time @eval foo();
  0.000156 seconds (63 allocations: 2.453 KiB)

Note that @time @eval is better for measuring compilation time because without @eval, some compilation may already be done before timing starts.

When developing a package, you may be able to improve the experience of your users with precompilation so that when they use the package, the code they use is already compiled. To precompile package code effectively, it's recommended to use PrecompileTools.jl to run a "precompile workload" during precompilation time that is representative of typical package usage, which will cache the native compiled code into the package pkgimage cache, greatly reducing "time to first execution" (often referred to as TTFX) for such usage.

Note that PrecompileTools.jl workloads can be disabled and sometimes configured via Preferences if you do not want to spend the extra time precompiling, which may be the case during development of a package.

Reducing package loading time

Keeping the time taken to load the package down is usually helpful. General good practice for package developers includes:

  1. Reduce your dependencies to those you really need. Consider using package extensions to support interoperability with other packages without bloating your essential dependencies.
  2. Avoid use of __init__() functions unless there is no alternative, especially those which might trigger a lot of compilation, or just take a long time to execute.
  3. Where possible, fix invalidations among your dependencies and from your package code.

The tool @time_imports can be useful in the REPL to review the above factors.

julia> @time @time_imports using Plots
      0.5 ms  Printf
     16.4 ms  Dates
      0.7 ms  Statistics
               ┌ 23.8 ms SuiteSparse_jll.__init__() 86.11% compilation time (100% recompilation)
     90.1 ms  SuiteSparse_jll 91.57% compilation time (82% recompilation)
      0.9 ms  Serialization
               ┌ 39.8 ms SparseArrays.CHOLMOD.__init__() 99.47% compilation time (100% recompilation)
    166.9 ms  SparseArrays 23.74% compilation time (100% recompilation)
      0.4 ms  Statistics → SparseArraysExt
      0.5 ms  TOML
      8.0 ms  Preferences
      0.3 ms  PrecompileTools
      0.2 ms  Reexport
... many deps omitted for example ...
      1.4 ms  Tar
               ┌ 73.8 ms p7zip_jll.__init__() 99.93% compilation time (100% recompilation)
     79.4 ms  p7zip_jll 92.91% compilation time (100% recompilation)
               ┌ 27.7 ms GR.GRPreferences.__init__() 99.77% compilation time (100% recompilation)
     43.0 ms  GR 64.26% compilation time (100% recompilation)
               ┌ 2.1 ms Plots.__init__() 91.80% compilation time (100% recompilation)
    300.9 ms  Plots 0.65% compilation time (100% recompilation)
  1.795602 seconds (3.33 M allocations: 190.153 MiB, 7.91% gc time, 39.45% compilation time: 97% of which was recompilation)

Notice that in this example there are multiple packages loaded, some with __init__() functions, some of which cause compilation of which some is recompilation. Recompilation is caused by earlier packages invalidating methods, then in these cases when the following packages run their __init__() function some hit recompilation before the code can be run.

Further, note the Statistics extension SparseArraysExt has been activated because SparseArrays is in the dependency tree. i.e. see 0.4 ms Statistics → SparseArraysExt.

This report gives a good opportunity to review whether the cost of dependency load time is worth the functionality it brings. Also the Pkg utility why can be used to report why a an indirect dependency exists.

(CustomPackage) pkg> why FFMPEG_jll
  Plots → FFMPEG → FFMPEG_jll
  Plots → GR → GR_jll → FFMPEG_jll

or to see the indirect dependencies that a package brings in, you can pkg> rm the package, see the deps that are removed from the manifest, then revert the change with pkg> undo.

If loading time is dominated by slow __init__() methods having compilation, one verbose way to identify what is being compiled is to use the julia args --trace-compile=stderr --trace-compile-timing which will report a precompile statement each time a method is compiled, along with how long compilation took. The InteractiveUtils macro @trace_compile provides a way to enable those args for a specific call. So a call for a complete report report would look like:

julia> @time @time_imports @trace_compile using CustomPackage
...

Note the --startup-file=no which helps isolate the test from packages you may have in your startup.jl.

More analysis of the reasons for recompilation can be achieved with the SnoopCompile package.

Reducing precompilation time

If package precompilation is taking a long time, one option is to set the following internal and then precompile.

julia> Base.PRECOMPILE_TRACE_COMPILE[] = "stderr"

pkg> precompile

This has the effect of setting --trace-compile=stderr --trace-compile-timing in the precompilation processes themselves, so will show which methods are precompiled and how long they took to precompile.

There are also profiling options such as using the external profiler Tracy to profile the precompilation process.

Miscellaneous

Tweaks

These are some minor points that might help in tight inner loops.

Fix deprecation warnings

A deprecated function internally performs a lookup in order to print a relevant warning only once. This extra lookup can cause a significant slowdown, so all uses of deprecated functions should be modified as suggested by the warnings.

Performance Annotations

Sometimes you can enable better optimization by promising certain program properties.

  • Use @inbounds to eliminate array bounds checking within expressions. Be certain before doing this. If the indices are ever out of bounds, you may suffer crashes or silent corruption.
  • Use @fastmath to allow floating point optimizations that are correct for real numbers, but lead to differences for IEEE numbers. Be careful when doing this, as this may change numerical results. This corresponds to the -ffast-math option of clang.
  • Write @simd in front of for loops to promise that the iterations are independent and may be reordered. Note that in many cases, Julia can automatically vectorize code without the @simd macro; it is only beneficial in cases where such a transformation would otherwise be illegal, including cases like allowing floating-point re-associativity and ignoring dependent memory accesses (@simd ivdep). Again, be very careful when asserting @simd as erroneously annotating a loop with dependent iterations may result in unexpected results. In particular, note that setindex! on some AbstractArray subtypes is inherently dependent upon iteration order. This feature is experimental and could change or disappear in future versions of Julia.

The common idiom of using 1:n to index into an AbstractArray is not safe if the Array uses unconventional indexing, and may cause a segmentation fault if bounds checking is turned off. Use LinearIndices(x) or eachindex(x) instead (see also Arrays with custom indices).

Note

While @simd needs to be placed directly in front of an innermost for loop, both @inbounds and @fastmath can be applied to either single expressions or all the expressions that appear within nested blocks of code, e.g., using @inbounds begin or @inbounds for ....

Here is an example with both @inbounds and @simd markup (we here use @noinline to prevent the optimizer from trying to be too clever and defeat our benchmark):

@noinline function inner(x, y)
    s = zero(eltype(x))
    for i in eachindex(x, y)
        @inbounds s += x[i]*y[i]
    end
    return s
end

@noinline function innersimd(x, y)
    s = zero(eltype(x))
    @simd for i in eachindex(x, y)
        @inbounds s += x[i] * y[i]
    end
    return s
end

function timeit(n, reps)
    x = rand(Float32, n)
    y = rand(Float32, n)
    s = zero(Float64)
    time = @elapsed for j in 1:reps
        s += inner(x, y)
    end
    println("GFlop/sec        = ", 2n*reps / time*1E-9)
    time = @elapsed for j in 1:reps
        s += innersimd(x, y)
    end
    println("GFlop/sec (SIMD) = ", 2n*reps / time*1E-9)
end

timeit(1000, 1000)

On a computer with a 2.4GHz Intel Core i5 processor, this produces:

GFlop/sec        = 1.9467069505224963
GFlop/sec (SIMD) = 17.578554163920018

(GFlop/sec measures the performance, and larger numbers are better.)

Here is an example with all three kinds of markup. This program first calculates the finite difference of a one-dimensional array, and then evaluates the L2-norm of the result:

function init!(u::Vector)
    n = length(u)
    dx = 1.0 / (n-1)
    @fastmath @inbounds @simd for i in 1:n #by asserting that `u` is a `Vector` we can assume it has 1-based indexing
        u[i] = sin(2pi*dx*i)
    end
end

function deriv!(u::Vector, du)
    n = length(u)
    dx = 1.0 / (n-1)
    @fastmath @inbounds du[1] = (u[2] - u[1]) / dx
    @fastmath @inbounds @simd for i in 2:n-1
        du[i] = (u[i+1] - u[i-1]) / (2*dx)
    end
    @fastmath @inbounds du[n] = (u[n] - u[n-1]) / dx
end

function mynorm(u::Vector)
    n = length(u)
    T = eltype(u)
    s = zero(T)
    @fastmath @inbounds @simd for i in 1:n
        s += u[i]^2
    end
    @fastmath @inbounds return sqrt(s)
end

function main()
    n = 2000
    u = Vector{Float64}(undef, n)
    init!(u)
    du = similar(u)

    deriv!(u, du)
    nu = mynorm(du)

    @time for i in 1:10^6
        deriv!(u, du)
        nu = mynorm(du)
    end

    println(nu)
end

main()

On a computer with a 2.7 GHz Intel Core i7 processor, this produces:

$ julia wave.jl;
  1.207814709 seconds
4.443986180758249

$ julia --math-mode=ieee wave.jl;
  4.487083643 seconds
4.443986180758249

Here, the option --math-mode=ieee disables the @fastmath macro, so that we can compare results.

In this case, the speedup due to @fastmath is a factor of about 3.7. This is unusually large – in general, the speedup will be smaller. (In this particular example, the working set of the benchmark is small enough to fit into the L1 cache of the processor, so that memory access latency does not play a role, and computing time is dominated by CPU usage. In many real world programs this is not the case.) Also, in this case this optimization does not change the result – in general, the result will be slightly different. In some cases, especially for numerically unstable algorithms, the result can be very different.

The annotation @fastmath re-arranges floating point expressions, e.g. changing the order of evaluation, or assuming that certain special cases (inf, nan) cannot occur. In this case (and on this particular computer), the main difference is that the expression 1 / (2*dx) in the function deriv is hoisted out of the loop (i.e. calculated outside the loop), as if one had written idx = 1 / (2*dx). In the loop, the expression ... / (2*dx) then becomes ... * idx, which is much faster to evaluate. Of course, both the actual optimization that is applied by the compiler as well as the resulting speedup depend very much on the hardware. You can examine the change in generated code by using Julia's code_native function.

Note that @fastmath also assumes that NaNs will not occur during the computation, which can lead to surprising behavior:

julia> f(x) = isnan(x);

julia> f(NaN)
true

julia> f_fast(x) = @fastmath isnan(x);

julia> f_fast(NaN)
false

Treat Subnormal Numbers as Zeros

Subnormal numbers, formerly called denormal numbers, are useful in many contexts, but incur a performance penalty on some hardware. A call set_zero_subnormals(true) grants permission for floating-point operations to treat subnormal inputs or outputs as zeros, which may improve performance on some hardware. A call set_zero_subnormals(false) enforces strict IEEE behavior for subnormal numbers.

Below is an example where subnormals noticeably impact performance on some hardware:

function timestep(b::Vector{T}, a::Vector{T}, Δt::T) where T
    @assert length(a)==length(b)
    n = length(b)
    b[1] = 1                            # Boundary condition
    for i=2:n-1
        b[i] = a[i] + (a[i-1] - T(2)*a[i] + a[i+1]) * Δt
    end
    b[n] = 0                            # Boundary condition
end

function heatflow(a::Vector{T}, nstep::Integer) where T
    b = similar(a)
    for t=1:div(nstep,2)                # Assume nstep is even
        timestep(b,a,T(0.1))
        timestep(a,b,T(0.1))
    end
end

heatflow(zeros(Float32,10),2)           # Force compilation
for trial=1:6
    a = zeros(Float32,1000)
    set_zero_subnormals(iseven(trial))  # Odd trials use strict IEEE arithmetic
    @time heatflow(a,1000)
end

This gives an output similar to

  0.002202 seconds (1 allocation: 4.063 KiB)
  0.001502 seconds (1 allocation: 4.063 KiB)
  0.002139 seconds (1 allocation: 4.063 KiB)
  0.001454 seconds (1 allocation: 4.063 KiB)
  0.002115 seconds (1 allocation: 4.063 KiB)
  0.001455 seconds (1 allocation: 4.063 KiB)

Note how each even iteration is significantly faster.

This example generates many subnormal numbers because the values in a become an exponentially decreasing curve, which slowly flattens out over time.

Treating subnormals as zeros should be used with caution, because doing so breaks some identities, such as x-y == 0 implies x == y:

julia> x = 3f-38; y = 2f-38;

julia> set_zero_subnormals(true); (x - y, x == y)
(0.0f0, false)

julia> set_zero_subnormals(false); (x - y, x == y)
(1.0000001f-38, false)

In some applications, an alternative to zeroing subnormal numbers is to inject a tiny bit of noise. For example, instead of initializing a with zeros, initialize it with:

a = rand(Float32,1000) * 1.f-9

Avoid string interpolation for I/O

When writing data to a file (or other I/O device), forming extra intermediate strings is a source of overhead. Instead of:

println(file, "$a $b")

use:

println(file, a, " ", b)

The first version of the code forms a string, then writes it to the file, while the second version writes values directly to the file. Also notice that in some cases string interpolation can be harder to read. Consider:

println(file, "$(f(a))$(f(b))")

versus:

println(file, f(a), f(b))

Avoid eager string materialization

In settings where a string representation of an object is only needed conditionally (e.g. in error paths of functions or conditional warnings such as deprecations), it is advisable to avoid the overhead of eagerly materializing the string. Since Julia 1.8, this can be achieved via LazyString and the corresponding string macro @lazy_str.

For example, instead of:

Base.depwarn("`foo` is deprecated for type $(typeof(x))", :bar)

use:

Base.depwarn(lazy"`foo` is deprecated for type $(typeof(x))", :bar)

or the equivalent macro-free version:

Base.depwarn(LazyString("`foo` is deprecated for type ", typeof(x)), :bar)

Through this approach, the interpolated string will only be constructed when it is actually displayed.

Optimize network I/O during parallel execution

When executing a remote function in parallel:

using Distributed

responses = Vector{Any}(undef, nworkers())
@sync begin
    for (idx, pid) in enumerate(workers())
        Threads.@spawn responses[idx] = remotecall_fetch(foo, pid, args...)
    end
end

is faster than:

using Distributed

refs = Vector{Any}(undef, nworkers())
for (idx, pid) in enumerate(workers())
    refs[idx] = @spawnat pid foo(args...)
end
responses = [fetch(r) for r in refs]

The former results in a single network round-trip to every worker, while the latter results in two network calls - first by the @spawnat and the second due to the fetch (or even a wait). The fetch/wait is also being executed serially resulting in an overall poorer performance.

Use MutableArithmetics for more control over allocation for mutable arithmetic types

Some Number subtypes, such as BigInt or BigFloat, may be implemented as mutable struct types, or they may have mutable components. The arithmetic interfaces in Julia Base usually opt for convenience over efficiency in such cases, so using them in a naive manner may result in suboptimal performance. The abstractions of the MutableArithmetics package, on the other hand, make it possible to exploit the mutability of such types for writing fast code that allocates only as much as necessary. MutableArithmetics also makes it possible to copy values of mutable arithmetic types explicitly when necessary. MutableArithmetics is a user package and is not affiliated with the Julia project.